link
Prime Slots Play Now! 10 free spins - No Deposit 100% bonus and 100 free spins Read more
Winner Play Now! 99 free spins - No deposit 200% bonus up to £300 Read more
LeoVegas Play Now! 50 free spins - No deposit 200% bonus and 200 free spins Read more
ComeOn Play Now! 10 free spins - No deposit 100% bonus up to £200 Read more
Cashmio Play Now! 20 free spins - No deposit 200 free spins on 1st deposit Read more
Royal Panda Play Now! 10 free spins - No deposit 100% bonus up to £200 Read more

🔥 Bill & Ted's Excellent Video Game Adventure - FAQ/Walkthrough - NES - By WLau - GameFAQs

australia-icon

Grab your air guitar, because this episode, the Nerd's going on Bill and Ted's "Excellent" Video Game Adventure. Bill and Ted are a duo of rockin' time-traveling slackers that starred in the 1989.
Bill & Ted's Excellent Adventure is a single player graphic adventure video game for the Commodore 64, Amiga and MS-DOS platforms. The game was developed by Off the Wall Productions and published by Capstone Software. This video game is a part of the Bill & Ted franchise and the concept is based on the 1989 film Bill & Ted's Excellent Adventure
Bill And Ted's Excellent Video Game Adventure is an online retro game of Nintendo/NES system, which came active for playing online at oldgameshelf.com from 06/19/2019. Until now, this browser version of Bill And Ted's Excellent Video Game Adventure has been archived as a museum artwork and rated 4.3 out of 5 mark, 2 number taken in rating this.

Bill & Ted's Excellent Adventure, a really nice adventure game sold in 1990 for DOS, is available and ready to be played again! Also available on Commodore 64 and Amiga, time to play a real-time, licensed title and puzzle elements video game title.
Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Bill & Ted's Excellent Video Game Adventure here on GameSpot.
Grab your air guitar, because this episode, the Nerd's going on Bill and Ted's "Excellent" Video Game Adventure. Bill and Ted are a duo of rockin' time-traveling slackers that starred in the 1989.
CASINO NAME FREE BONUS DEPOSIT BONUS RATING GET BONUS
mrgreen
MrGreen - €350 + 100 free spins welcome package PLAY
kaboo
Kaboo 5 free spins $200 bonus + 100 free spins welcome package PLAY
casumo
Casumo - 200% bonus + 180 free spins PLAY
leovegas
LeoVegas 20 free spins no deposit 200% bonus up to $100 + 200 free spins PLAY
thrills
Thrills - 200% bonus up to $100 + 20 super spins PLAY
skycasino
BetSpin - $200 bonus + 100 free spins welcome package PLAY
royal panda
Royal Panda - 100% bonus up to $100 PLAY
PrimeSlots
PrimeSlots 10 free spins 100% bonus up to $100 + 100 free spins PLAY
guts
Guts - $400 bonus + 100 free spins welcome package PLAY
karamba
Karamba - $100 bonus + 100 free spins welcome package PLAY
GDay Casino
GDay Casino 50 free spins 100% unlimited first deposit bonus PLAY
casinoroom
CasinoRoom 20 free spins no deposit 100% bonus up to $500 + 180 free spins PLAY
spinson
Spinson 10 free spins no deposit Up to 999 free spins PLAY

Play Bill & Ted's Excellent Video Game Adventure Nintendo NES online | Play retro games online at Game Oldies Bill and ted video game

pokie-1

Play Bill & Ted's Excellent Video Game Adventure (Nintendo NES) online. Bill & Ted's Excellent Video Game Adventure is a Nintendo NES game that you can play online for free on Game-Oldies. Just press the "PLAY NOW" button and follow instructions.
Bill & Ted's Excellent Video Game Adventure is an action-adventure video game that is part of the Bill & Ted franchise and is based on the film Bill & Ted's Excellent Adventure which was released in North America by LJN for the Nintendo Entertainment System in 1991.
Save bill and ted video game to get e-mail alerts and updates on your eBay Feed. + Items in search results. SPONSORED. Price refinements - Carousel.

starburst-pokieBill & Ted's Excellent Video Game Adventure - FAQ/Walkthrough - NES - By WLau - GameFAQs Bill and ted video game

Play Bill & Ted's Excellent Video Game Adventure Nintendo NES online | Play retro games online at Game Oldies Bill and ted video game

1 Cheat available for Bill And Ted's Excellent Video Game Adventure, see below. Cheats. Bill And Ted's Excellent Video Game Adventure - Level Passwords (Xbox 360)
Bill and Ted's Excellent Video Game Adventure Cheats. Bill and Ted's Excellent Video Game Adventure cheats, and Codes for NES. Jump to: Cheat (2)
BILL AND TED'S Excellent Video Game Adventure Nintendo Entertainment System,... - $10.00. Bill and Ted's Excellent Video Game Adventure Nintendo Entertainment System,....

Bill and ted video gamecasinobonus

This FAQ may be distributed FREELY so long as it remains unaltered AND is the latest version see below for where to obtain the latest version.
It is intended for PRIVATE USE and may NOT be reproduced for commercial purposes by mechanical, electronic, or any other means.
Do not try to sell it even if no profit is made off this work.
In addition, this FAQ may not be used for personal gain by submission to game magazines, web sites, etc.
Email any comments, changes, typos, etc.
click here sure that you are reading the latest version BEFORE you email me.
Nintendo Power vol 26, 32.
GameFAQs for putting a FAQ bounty on it which is the sole reason this FAQ exists.
Items, people, historical dude-bait list VI.
Walkthrough Medieval World Western World Colonial World Modern World Medieval World 2 Ancient World IX.
Secrets and Codes XI.
Frequently Asked Questions XII.
History has been all screwed up and only the San Dimas Duo can set things straight.
Ride the Power Phone Booth to six different worlds.
Search for famous Historical Dudes through space and time.
Talk with the likes of Julius Caesar he invented Caesar Salad and Napoleon the short, dead dude.
Send them back in time or you'll miss the Wyld Stallyns concert -- starring you!
It's a bodacious, mind-boggling role-playing adventure.
And your only chance to save the world and earn the respect you deserve.
No way -- yes way!
A MOST EXCELLENT ROLE-PLAYING ADVENTURE!
After you collect them, you must search around and around until you find the historical dude which is randomly determined each time you play the game.
Oh yeah, you'll have to dodge the crazed locals who are out to get you.
That and avoiding landing on your butt which will happen VERY frequently.
There are 6 different worlds so you'll rescue a total of 6 people.
You'll rescue 1 person in level 1 and level 2.
You rescue 2 people in levels 3 and 4.
Finally, you rescue 3 people in levels 5 and 6.
Obviously, that is a total of 12 people so you'll replay several worlds more than once.
Now to find the historical dudes, you'll search each world for 4 items called "baits" to lure out the historical dude ie.
You do NOT need to find all 4 baits.
Just finding the correct one will lure out the historical dude.
You begin the game with a limited number of shiny coins, 8 skeleton keys, 8 pudding, 8 firecrackers, 4 highly dangerous textbooks, and 4 cassette tapes.
These items are known as "good stuff.
If you get caught, you'll be sent to jail where you'll need a key to get out.
Run out of keys and the game is over.
The trick is to collect more items from the locals so you stay alive.
Before each world can be entered, you must pass the Circuits of Time.
It's just a bunch of pipes where you must fling the phone booth across the digits of the phone number.
Then you'll enter each world.
At the end of each world, you'll need to cross the Circuits of Time again.
Starting with level 3 and beyond, the last digit of the number you are dialing will be missing.
You'll need to shoot the phone booth to one of 2 pink skulls at the far right side.
The correct pink skull will change into the final digit.
As you progress farther in the game, more white skulls will be present in the Circuits of Time which make captain america and the avengers sega games harder to save money.
After coming back from the Circuits of Time, you'll be treated to your concert performance.
With each world completed, Wyld Stallyns grows larger and larger.
Main Characters --------------- Bill S.
Preston, Esquire One half of the band Wyld Stallyns and one of the two heroes.
Ted Theodore Logan Other half of the band Wyld Stallyns and the other hero.
Rufus The most excellent shade sporting dude from the future who aids our heroes with coins and the all important time traveling phone booth.
Rebels The the goldilocks and the three bears games eyfs phrase heinous dudes who have placed history's famous people in the wrong time periods to force our heroes to miss the concert that will launch their careers.
Historical Dudes ---------------- Cleopatra 555-9509 Ancient queen of Egypt.
Confucius 555-6362 Ancient Chinese philosopher.
King Arthur 555-1377 King of Camelot.
Christopher Columbus 555-1492 Explorer who discovered America.
Paul Revere 555-0864 Hero during the US Revolutionary War.
Jesse James 555-1849 Outlaw during the US Gold Rush of 1849.
Al Capone 555-7734 Notorious gangster of the 1930s.
Julius Caesar 555-1234 Emperor of Rome.
Robin Hood 555-3643 Bandit who stole from the rich and gave to the poor.
Rembrandt 555-8862 Famous artist.
William Shakespeare 555-2841 Famous playwright.
George Washington 555-1776 Hero of the US Revolutionary War.
Sitting Bull 555-5933 Famous Indian chief.
Thomas Edison 555-9040 Famous inventor.
Other Dudes ----------- Helpful Dude HD This person will stand around and do nothing.
Walk up to them and you will get either a clue or an item.
Toll Dude TD This person will be moving around.
Do not bump into them or you will be charged a fee of 1 coin.
If you do not have any coins, you will be sent to jail.
Crazed Jailer Dude CJD This person will charge at you with arms extended.
AVOID THEM AT ALL COSTS.
You will go to jail if you touch them.
Therefore, avoid or use one of the good stuffs to get rid of them.
Do not touch them or you will go to jail.
After the music stops, ALL people onscreen will become CJD.
Use this very carefully and as the ultimate last resort.
Firecracker This explosive will scare all people on screen and cause them to run away.
It will also kill any person that it explodes upon.
Be careful not to touch anyone who is running away or you'll go bill and ted video game jail.
Use this along with pudding the most.
Can be considered a weaker version of the highly dangerous textbook.
Highly Dangerous Textbook This book will eliminate all people on the screen.
It's pretty valuable so use only if the CJD have trapped you.
Try to use pudding or firecrackers instead if possible.
Pudding Throw this to cause all people on and off screen to run after the pudding.
Be careful not to use it when no CJD are on screen.
Use this most often along with the firecrackers.
Shiny Coin Used to pay for phone calls in the Circuits of Time.
Also used to pay locals with whom you have bumped into.
If you run out of coins and bump into a local, you will be sent to jail.
Skeleton Key Use this to get out of jail.
If you run out of keys and are sent to jail, the game is over.
Some clues refer to an item that is near you, usually bait, but it all depends on your location when the clue was given to you.
For the non-player characters NPCI first list the NPC's greeting.
Then I list their inquiry message to which you can pick one of several replies.
Then I list the results of the various replies.
Please note that if you get an NPC angry, all the people outside the NPC's house will become crazed jailor dudes.
In addition, I have made a quick flow chart of the NPC conversations.
That is the person's initial greeting message to you.
Then you'll have several choices of responses to choose from.
In this case, we have 3 choices, a, b, and c.
I've labeled a to be the first response that you get to choose from and so on.
Note that the game assigns numbers to each of the message replies that you choose from.
I've changed them from numbers to letters so as to lessen the confusion from reading "12" as "twelve" instead of the correct "one two".
Therefore, I found it easier to remember if you use "ab" instead of "12.
I merely assigned them letters for ease of reference.
See the full messages below each chart for more detail.
Anyway, if we pick a as the response, the NPC will reply with message 01 again, I have assigned it according to the order they appear.
Then you will have to choose from bill and ted video game different responses aa or ab.
As you can see, I've merely prefixed the letter a before aa and ab so as to let you know that you picked a first from the 3 previous choices.
Continuing with our example, if I pick b after picking a from the previous 3 choices, then I'll get response 03 as a result of selecting ab.
In other words, I picked the first reply choice of 3 possible in the first round followed by the 2nd one of 2 possible in the second round.
I've labeled the final responses with their respective results.
Watch where you're going buddy!
You have obviously mistaken me for someone else.
I think I'll take my business elsewhere, you most ugly peasantly dude!
Bartender's replies 00 Welcome to the Jester's Bar and Grill, laddie.
What kin I git fer ya?
And do be careful on your way out.
I think that some of my friends would like to speak with ye outside.
That's where I go.
And if you must be so obnoxious, then I have a suggestion.
I think that some of my friends would like to speak with ye outside.
Why nobody's died of my grog in at least a week!
I think that some of my friends would like to speak with ye outside.
I think that some of my friends would like to speak with ye outside.
Good friends would like to speak with ye outside.
The law is the law.
Haven't you ever heard of soap?
I am most sorry to disturb you.
I am the Mighty Wizard Ted of San Dimas.
Knight's replies 00 Halt!
Who enters me home!
Does't thou not know Click at this page am the most feared knight in the kingdom?!
What service do you seek.
And do be careful on thy way out.
I did not recognize thee in this light.
And do be careful on thy way out.
I suggest that you go take your chances in our streets.
Get out of my home before I reduce thee to scraps of flesh.
And do be careful on thy way out.
No way, Miss Fifi.
You see my luck hasn't been so good lately.
No way, Miss Fifi.
I told you, I'm saving my money for an Iron Maiden CD.
I knew I forgot something!
Now I remember you.
Miss Fifi's replies 00 Velcome, handsome, to Miss Fifi's Saloon and Bingo Parlor!
Ve have zee finest games of chance gathered from all parts of zee continent.
And zo, handsome, vitch game would you like to play?
I do not need any more intrigue here.
And do be careful on your way out.
And do return ven you have more time and money.
Vat do you seek, handsome?
Are you vith zee police?
Did you remember to bring your wallet with you this time?
And do be careful on your vay out.
And do be careful on zee way out.
Tis merely Ted of San Dimas, lost in this most medieval of worlds.
I mean no harm but have merely lost my way.
Peasant's replies 00 Help!
Who spies on me?
And do be careful on thy way out.
That line is more stale than thy breath.
And do be careful on thy way out.
And do be careful on thy way out.
Now please leave me in peace.
I'll pay you back!
Ted's replies 00 Whoa, Ted, what am I doing here?
What do you seek here in this most medieval of worlds?
And do be careful on your way out, dude.
Keep your mind on your current problems.
Can I be of any help?
The door was open.
Town Crier's replies 00 What are ye doing in my chambers?!
Even the town crier deserves some privacy!
If they are after you, then I am sure they have good reason.
Perhaps a trip to the jailer will straighten all of this out, yes?
Perhaps a trip to the gallows will wise ye up.
And be careful on thy way out.
Perhaps we can swap information.
I deal in news from afar.
Get out before I have thee thrown out.
And do be careful on your way out.
Get out before I have you thrown out.
And do be careful on your way out.
I suppose that I do owe you something of value for that.
Watch where you're going buddy!
You have obviously mistaken me for someone else.
Traders bury valuables near fences.
There's an indian back east who might help you.
Something strange is buried by the first fence.
I've heard something strange can be found down south.
I've heard something strange can be found out west.
There's something strange nearby.
What are you doing here?!
Bill's replies 00 Whoa, Bill, what am I doing here?
But don't waste all your change on the arcade machines, dude.
Sorry that I don't have time to help you.
I must warn you that I am the San Dimas King of Hearts.
Can you change a quarter?
I know when to leave.
Card Dealer's replies 00 Hey pardner, can I interest you in a little game of cards?
How's about a friendly hand of stud?
Why don't you just show yourself out, and be careful out there.
This can be a tough town.
I don't think that I wanna play cards with someone as plum loco as you.
Maybe you'd just better go.
Another Mexican spy, eh?
I think you'd better vamoose before the deputy catches up with you.
Someone who speaks English.
I am Bill from San Dimas.
No offense, cow-dude, but my sophistication seems to confuse your fellow cow-folks.
My most humble apologies.
Cowboy's replies 00 Where do you think you're going, dude?
Dude, where do you get off talking funny about the folks round here?
Seems to me you're the only horse of a different color that I've seen lately.
And be careful on your way out.
If you're having that much trouble, then I have a suggestion for you.
I'll be seeing you.
I think I can help you.
Marshal's replies 00 Excellent!
Another recruit for Fort Ticonderoga?!
We need you to help fight off these Indians.
Are you some sort of Indian lover?
Well maybe a night in the stockade will help you to see things differently.
Boy, that's exactly who we are protecting, Americans!
Maybe a night in the stockade will help you to think about this.
In a year or two.
May I make a suggestion?
I am most hungry.
Don't make me laugh, amigo-dude.
What would I do with donkeys?
Mexican's replies 00 Hey senor, I like your shirt very much.
Maybe you will trade it for my two burros?
You may get many meals from these fine animals.
And be careful on the way out.
Perhaps you would be interested in this - Most excellent news, amigo-dude.
I'll bring you a shirt from the Galeria!
So do I, senor.
You had better go before I just shoot your lights out and take the shirt.
And be careful on the way out.
Haven't our paths converged before?
And remember the first golden rule - Be excellent to each other.
You tried to sell me some broken down old horse in Colonial World!
Trader Dan's replies 00 You say you need a gun?
Friend, you've come to the right place.
Trader Dan is the name, large guns and ammo the game.
Or with massive firepower.
I know, you're worried that you won't be able to pay for such an impressive piece.
Maybe I'd better show you something else.
And do be careful on your way out.
Come back soon now, ya hear?
I've obviously misjudged you.
And do be careful on your way out.
Maybe you'd better leave now.
And do be careful on yer way out.
Well, for a price, perhaps your old friend Dan can to help you.
I don't even know you!
Get out of my store now.
Now you're talking my language, kid.
And remember, it was Trader Dan who told you.
Come back soon now, ya hear?
Now get out of here before I call the cops.
Watch where you're going buddy!
You have obviously mistaken me for someone else.
I've heard something strange can be found out west.
His music jams but he's not the most masculine guy, if you know what I mean.
He's alright, but I wouldn't lend him any of my records.
Know what I mean?
Green Minuteman's replies 00 Halt!
Where do ye think that ye are going?
Perhaps it would be best if ye left by the way ye entered.
And do be careful on your way out.
If ye seek to thwart the redcoats and royalists, know this.
Are ye friend of foe?
Perhaps it would be best if ye left by the way ye entered.
And do be careful on your way out.
I'd make for the hills before you dad gets home.
It worked great when I fixed the antenna on the phone booth.
Blame it on somebody else.
Metalsmith's son's replies 00 Sir, I beg you.
Please help me before my father the Metal Smith comes back to see what I have done.
I hear my father coming.
And be ye careful on your way out.
You have saved me from untold suffering.
Let me do something for you.
I will do anything for you.
My father will kill me if he sees this.
Allow me to help you now.
I am Ted of San Dimas.
Could you loan me a quarter?
Miss Fifi's replies 00 Velcome, my handsome young man, to Miss Fifi's Saloon and Bingo Parlor.
We offer zee finest in gaming pleasures right here in zee colonies.
Get out of here before I sick zee colonial guard on you.
And do be careful on your way out.
Our tables will be waiting for you.
You vant to see my visa?!
Even zee governor plays here regularly.
Now leave my place.
And do be careful on your way out.
Are you with zee police?
I think zat perhaps you should get out of here, before I sick zee colonial guard on you.
And do be careful on your way out.
And do be careful on your way out.
Perhaps you should talk to Monsieur Dan, down zee street.
I pay taxes to no king.
I pay Uncle Sam!
Do you know Jimmy Page?
Tax Collector's replies 00 Welcome, m'lad.
I trust that ye have brought yer receipts and tax records with you.
In my office, thou pays thy taxes to the king.
I hope that thou hast come prepared!
Perhaps you will see things differently after a stay at ye olde jailhouse.
Why didn't ye make that clear!
In what way may I assist His Highness?
Perhaps you will see things differently after a stay at ye olde jailhouse.
I love when this happens!
What should I do?
Ted's replies 00 Whoa, Ted, what am I doing here?
How can I help me?
Did you really expect the game to be that easy?
What do I seek here in this most triumphant of video games?
Oh well, keep trying self.
How many times do I have to tell myself!
Never a borrower or a lender be!
Haven't our paths converged before?
And remember the first golden rule - be excellent to each other.
Trader Dan's replies 00 You say you need a horse?
Friend, you've come to the right place.
Trader Dan's the name, horses the game.
And just what can I get for you today?
Have I got the horse for you.
Just step right this way.
I know, you're worried that you won't be able to pay for such a handsome animal.
Maybe I'd better show you something else.
And do be careful on your way out.
Come back soon now, ya hear?
I've obviously misjudged you.
And do be careful on your way bill and ted video game />Well, for a price, perhaps your old friend Dan can to help you.
I don't even know you!
Get out of my store now.
Now you're talking my language, kid.
And remember, it was Trader Dan source told you.
Come back soon now, ya hear?
Now get out of here before I call the cops.
Watch where you're going buddy!
You have obviously mistaken me for someone else.
Bums hide food near fire plugs.
I've heard something strange can be found down south.
I've heard something strange can be found out west.
Something strange can be found near a crossroad.
There's a storage place north of the river.
Even I know when I am not wanted.
Bouncer's replies 00 Where do you think you're going, Junior?
You have business here?
Why don't you take a long walk?
Why don't you just head on out by the way you came in?
And do be careful on your way out.
Why didn't ya say so, sonny?
Why don't you step back outside and talk to the boys?
They'll be able to tell you something, I'm sure.
Why don't you just go out by the way you came in?
Of course you know the password.
Please check any arms with the coat check girl and enjoy your stay.
The door was ajar and I sought refuge from the most hostile locals.
I am Ted of San Dimas, and I come in peace.
I've been carrying these around for years.
Everybody knows that the tooth fairy is a most bodacious babe!
He thought you might know.
If you want to stay alive.
Gangster's replies 00 How the heck did you get in here?
And do be careful on your way out.
What does the boss want?
You gotta believe me.
Now get out of here before I stop feeling so friendly.
I think I'll let you live.
Haven't I been here before?!
Miss Fifi's replies 00 Welcome to Miss Fifi's, mon cherie, zee finest gaming house zis side of Vegas.
Vat can I do for you, handsome?
Do not be shy, young man.
We have games for all types here.
Vat is it that you seek?
I suggest that you leave.
And do be careful on your way out.
Ve don't need trouble here, Monsieur Ted.
And do be careful on your way out.
And do be careful on your way out.
Get out of my house now!
And do be careful on your way out.
Get out and don't come back, you mealy little worm.
Why don't you talk to the doorman outside.
And do be careful on your way out.
Can anyone confirm this?
I love when this happens!
What should I do?
Ted's replies 00 Whoa, Ted, what am I doing here?
How can I help me?
Did you really expect the game to be that easy?
What do I seek here in this most triumphant of video games?
Oh well, keep trying self.
How many times do I have to tell myself!
Never a borrower or a lender be!
Haven't our paths converged before?
And remember the first golden rule - be excellent to each other.
Trader Dan's replies 00 You need a chariot?
Friend, you've come to the right place.
Trader Dan's the name, fine automobiles the game.
I know, you're worried that you won't be able to pay for such a flashy vehicle.
Maybe I'd better show you something else.
And do be careful on your way out.
In the meantime, don't bother me.
And do be careful on your way out.
I've obviously misjudged you.
And do be careful on your way out.
Come back soon now, ya hear?
Well, for a price, perhaps your old friend Dan can to help you.
I don't even know you!
Get out of my store now.
Now you're talking my language, kid.
And remember, it was Trader Dan who told you.
Come back soon now, mobile downloads free and games for hear?
Now get out of here before I call the cops.
I finally get a chance to serve Uncle Sam!
You must put your guns down and be excellent to each other.
Wait until I tell Bill about this!
The most raging guitar solo on Freebird?
Even I know that we're going to win the war!
Recruiter's replies 00 Welcome to the U.
Marine Recruitment Center son!
How long a hitch can I sign you up for?
Just visit web page right here and you'll soon be wearing the most prestigious uniform in the world.
Or maybe you'd prefer a trip to the stockade?
In fact, you'll be seeing only Fort Bragg for the next 17 years or so.
Or maybe you'd prefer a trip to the stockade?
In fact, you'll be seeing Fort Bragg exclusively for the next 17 years or so.
Or maybe you'd prefer a trip to the stockade?
You may exit safely, and good luck on your quest.
And run in the face of global ruin?!
Do you want to be speaking German kid?
Watch where you're going buddy!
You have obviously mistaken me for someone else.
I think I'll take my business elsewhere, you most ugly peasantly dude!
Bartender's replies 00 Welcome to the Jester's Bar and Grill, laddie.
What kin I git fer ya?
And do be careful on your way out.
I think that some of my friends would like to speak with ye outside.
That's where I go.
And if you must be so obnoxious, then I have a suggestion.
I think that some of my friends would like to speak with ye outside.
Why nobody's died of my grog in at least a week!
I think that some of my friends would like to speak with ye outside.
I think that some of my friends would like to speak with ye outside.
Good friends would like to speak with ye outside.
The law is the law.
Haven't you ever heard of soap?
I am most sorry to disturb you.
I am the Mighty Wizard Ted of San Dimas.
Knight's replies 00 Halt!
Who enters me home!
Does't thou not know I am the most feared knight in the kingdom?!
What service bill and ted video game you seek.
And do be careful on thy way out.
I did not recognize thee in this light.
And do be careful on thy way out.
I suggest that you go take your chances in our streets.
Get out of my home before I reduce thee to scraps of flesh.
And do be careful on thy way out.
No way, Miss Fifi.
You see my luck hasn't been so good lately.
No way, Miss Fifi.
I told you, I'm saving my money for an Iron Maiden CD.
I knew I forgot something!
Now I remember you.
Miss Fifi's replies 00 Velcome, handsome, to Miss Fifi's Saloon and Bingo Parlor!
Ve have zee finest games of chance gathered from all parts of zee continent.
And zo, handsome, vitch game would you like to play?
I do not need any more intrigue here.
And do be careful on your way out.
And do return ven you have more time and money.
Vat do you seek, handsome?
Are you vith zee police?
Did you remember to bring your wallet with you this time?
And do be careful on your vay out.
And do be careful on zee way out.
Tis merely Ted of San Dimas, lost in this most medieval of worlds.
I mean no harm but have merely lost my way.
Peasant's replies 00 Help!
Who spies on me?
And do be careful on thy way out.
That line is more stale than thy breath.
And do be careful on thy way out.
And do be careful on thy way out.
Now please leave me in peace.
I'll pay you back!
Ted's replies 00 Whoa, Ted, what am I doing here?
What do you seek here in this most medieval of worlds?
And do be careful on your way out, dude.
Keep your mind on your current problems.
Can I be of any help?
The door was open.
Town Crier's replies 00 What are ye doing in my chambers?!
Even the town crier deserves some privacy!
If they are after you, then I am sure they have good reason.
Perhaps a trip to the jailer will straighten all of this out, yes?
Perhaps a trip to the gallows will wise ye up.
And be careful on thy way out.
Perhaps we can swap information.
I deal in news from afar.
Get out before I have thee thrown out.
And do be careful on your way out.
Get out before I have you thrown out.
And do be careful on your way out.
I suppose that I do owe you something of value for that.
Watch where you're going buddy!
You have obviously mistaken me for someone else.
I've heard something strange can be found up north.
No way, dude, the ways of the warrior are in total opposition to my way of life.
I'll just show myself out.
No way do I wish to be here!
Recruiter's replies 00 Ahoy little man.
You have come to join the Emporer's army?
What kind of wimp are you?!
We don't need any girly men in this outfit!
And do be careful on your way out.
It's off to the gallows with you!
Sign here and you can report for duty immediately.
I love when this happens!
What should I do?
Bill's replies 00 Whoa, Bill, what am I doing here?
How can I help me?
Did you really expect the game to be that easy?
What do I seek here in this most triumphant of video games?
Oh well, keep trying self.
How many times do I have to tell myself!
Never a borrower or a lender be!
I am Bill of Wyld Stallyns.
You play most triumphantly.
Do you know smoke on the water?
Can I try charming him with my musical prowess?
You know him too?
That oracle is one disagreeable dude.
Musician's replies 00 Dum dum dee dee diddle diddle dee.
Get out of here and let me practice.
And be careful on thy way out.
I must practice now.
And do be careful on thy way out.
I can not stand for that!
Take you negative attitude and leave my house.
And do be careful on thy way out.
That oracle, he was right.
He told me when the seas burn, a young demon from the skies would come to me, but that I should fear him not, because he would be captured.
I'll take that as a compliment.
What brings you here?
And do be careful on thy way out.
You need some help.
And do be careful on thy way out.
I am Bill of San Dimas, my nearsighted friend.
What century are you living in?
I've watched American Gladiator World, and Lace taught me everything she knows.
Gladiator's replies 00 Where go ye, young Octavious?
Know ye not how to show respect to a gladiator of my stature?
Do you know whom you address?
And do be careful on thy way out.
And do bring your friends.
I'll be bringing mine.
If you're a psychic-dude, then tell me, what number am I thinking of?
Can you be of assistance?
What should I do?
Oracle's replies 00 Ah, Bill, the Great One of San Dimas, I knew that you would be coming.
Ask whatever you must, of the past, present, or future, and I will provide the answers that you seek.
My blindness allows me to see all.
Ask what you will and I shall provide the answers that you seek.
Leave this temple before I sick the Emporer's troops on you.
And be careful on your way out.
You had better leave now, before the danger grows.
When the rest of his hair falls out, the two triumphant ones will rejoin.
Be excellent to each other and party on, dude!
Your own powers of observation are astounding.
But isn't there something that you would like to know?
Perhaps if you come back later, I can be of assistance.
I hope that you may find a key there.
That has just become more difficult, however, as I see you heading to jail.
Haven't our paths converged before?
And remember the first golden rule - be excellent to each bbc bitesize earth sun and />Trader Dan's replies 00 You say you need a chariot?
Something snazzy to impress the ladies?
My boy, you've come to the right place.
Trader Dan's the name, chariots the game.
I've got just the thing.
I know, you're worried that you won't be able to pay for such a flashy vehicle.
Don't worry, with just a little money down you can drive away today.
Maybe I'd better click to see more you something else.
And do be careful on your way out.
Come back soon now, ya hear?
In the meantime, don't bother me.
And do be careful on your way out.
I've obviously misjudged you.
And do be careful on your way out.
Well, for a price, perhaps your old friend Dan can to help monty python and the holy grail video game download />I don't even know you!
Get out of my store now.
Now you're talking my language, kid.
And remember, it was Trader Dan who told you.
Come back soon now, ya hear?
Now get out of here before I call the cops.
I've rotated the map 45 degrees counter clockwise.
Therefore, be sure to rotate it back when you use it.
For example, here is the compass directions according to my map and according to how they are in the game.
Also, the maps are only an approximation.
I've drawn the areas around the baits more clearly.
Find it on the first tree above the intersection.
Otherwise take the other door to warp next to Miss Fifi's house.
Otherwise take the other door inside to warp next to Miss Fifi's house.
A4 Bottom door is peasant babe's house.
Find it in a small fence enclosure containing rocks.
Find it left of the Knight's house at the center of where 3 fences intersect.
Find it in a small fence enclosure containing rocks.
D1 Miss Fifi's house.
Find it on a lone fence just to the right of the Knight's house.
F3 Town crier's house.
Find it in the middle of an fence enclosure aka corral containing 2 rocks and a bush on the corral's south side.
H1 Jester's Bar and Grill Bartender.
Find pudding on the left rock that has 2 smaller pebbles below it.
Otherwise take the other door inside to warp next to the Knight's house.
Otherwise take the other door inside to warp next to Knight's house.
Find it on the first fence you see just to the left of the intersection.
Find it on the northmost rock on the left just below the intersection.
Find it in front of a teepee beyond the first horse download game online blade and soul on the west side and near the crossroads.
Find in a corral.
Find it in a corral.
Find textbooks in the center of them.
Find it in the alley between the jail and the Historical dude's house.
Easiest way to find is to get caught by CJD and then go left after escaping jail.
Find it just north of the crossroads.
You'll see 2 rocks above and below 2 tree stumps.
Bait is just above the tree stumps.
Otherwise take the door to warp near NW corner.
Otherwise take the door to warp near Card Dealer's house.
House is facing east.
Otherwise take the door to warp near NW corner.
Find it in front of a teepee just south of the crossroads.
Look for a teepee with 2 rocks to the north and a tree stump in front.
I4 Trader Dan's house.
Find pudding on the rock between the 2 long vertical rock columns.
Find them in front of a teepee just above the horse track.
Otherwise take door to warp to four rocks.
A2 Metalsmith's son's house.
Otherwise take door to warp to the four rocks.
A4 Tax Collector's house.
Find it on a south bush just east of the NW intersection.
B1 Green Minuteman's house.
Find it in a corral.
Find it on a fence just east of the intersection.
C1 Trader Dan's house.
Just above the double fence.
Find it on a fence just west of the intersection.
Find it on a left fence north of the intersection.
EFG1-2 River with textbook and skeleton key.
Otherwise take door to warp next to Green Minuteman's house.
Otherwise take door to warp next to Green Minuteman's house.
Find pudding in the rock between the 2 long vertical rock columns.
Find it between a rock and a bush at the bottom of the screen just left of the intersection.
Find it on a fence next to the left house.
A4 US Marine Recruiter's office.
Find it in a corral.
Otherwise take the door to warp to the four rocks.
Find it on a rock near the right house.
Otherwise take the door to warp to B1 D3 Miss Fifi's house.
Find it on a fence east of the intersection.
E3 Trader Dan's house.
Otherwise take the door to warp to the four rocks.
Find it above the double fence.
Otherwise take the door to warp to B1 G4 Gangster's house.
Find it in a corral.
Find pudding on the left rock that has 2 smaller pebbles below it.
Find it on a rock near the left house.
J4 Game clyde and bonnie Al's Speakeasy.
Find it on a tree on the left side just north of the SW intersection.
Find it on the first tree above the intersection.
Otherwise take the other door to warp next to Miss Fifi's house.
Otherwise take the other door inside to warp next to Miss Fifi's house.
A4 Bottom door is peasant babe's house.
Find it in a small fence enclosure containing rocks.
Find it left of the Knight's house at the center of where 3 fences intersect.
Find it in a small fence enclosure containing rocks.
D1 Miss Fifi's house.
Find it on a lone fence just to the right of the Knight's house.
F3 Town crier's house.
Find it in the middle of an fence enclosure aka corral containing 2 rocks and a bush on the corral's south side.
H1 Jester's Bar and Grill Bartender.
Find pudding on the left rock that has 2 smaller pebbles below it.
Otherwise take the other door inside to warp next to the Knight's house.
Otherwise take the other door inside to warp next to Knight's house.
Find it on the first fence you see just to the left of the intersection.
Find it on the northmost rock on the left just below the intersection.
Otherwise take door to warp to Oracle's house.
Find it in a corral.
Find it on a tree west of the Oracle's.
Find it in a corral.
Otherwise bill and ted video game door to warp near jail.
Otherwise take door to warp to Oracle's house.
Find it on a tree stump south of the jail.
E3 Egyptian Musician's house.
Find it in a corral.
Find it in a corral.
Find it in a corral.
Find it on a tree in a rock circle.
Find firecrackers on the rock between the two long vertical rock columns.
I3 Trader Dan's house.
Otherwise take door to warp to Oracle's.
Find it on a bush east of Trader Dan's.
Find it on a rock near the NE corner.
Prologue ----------------------------------------------------------------------------- You've just embarked on a quest to save history's most important people.
If you follow everything that I state, you will most surely and easily succeed.
I will guide the player to each of the 4 baits in each level but nothing else unless it is along the way of each bait.
I begin at the game's title screen.
Press START to start the game.
You can press START to skip the intro and go straight to the phone book screen but you're better off watching the intro since it tells you some vital clues on completing the game.
He'll land via phone booth and walk to Rufus.
We learn that some time-space rebels have put some famous people into the wrong time periods.
It's up to you and Bill to save the day.
You'll then travel to that person's world and get them back to their home world.
Rufus gives you 15 coins to use on your adventure and tips you in on how to save money by taking a shortcut through time.
He also lets you know to ask the locals for help, but also to make sure that you don't make them mad.
Then Ted is off to save the day.
Bill also lands via phone booth and walks to Rufus.
Rufus advises our hero that he'll need a special item to lure the historical dudes back to their correct times.
Bill then leaves to help Ted save the day.
You'll now see a phone book with the first entry being Cleopatra at 555-9509.
Scroll right by pressing RIGHT to flip through the pages of the phone book.
You'll encounter the various historical dudes you can rescue.
Keep your eyes peeled for a RED phone number flashing below the blue absolutely spears games 2 in 1 snakes & ladders and ludo seems />Keep scrolling right until you reach the rightmost page which is Rufus and the password for the current level.
Obviously, level 1 has no password.
If you still haven't come across a red phone number, scroll back left press LEFT until you find one.
You'll find one eventually.
The game likes to make you scroll through all 16 names before making the red phone number appear.
Just because you had to rescue Elvis in the first level on each of the 4 times you played does not guarantee that you will have to rescue him the next time you play.
Also, the 12 worlds are in different orders each time you play.
You will play 6 levels, of which levels 1 and 2 require you to rescue 1 historical dude.
Levels 3 and 4 require you to rescue 2 historical dudes.
Levels 5 and 6 require you to rescue 3 historical dudes.
Dial the red flashing number that you found.
Press A to enter the Circuits of Time.
You'll see a screen with some pipes zigzagging around, some green circles with numbers inside, a number in the upper right corner, a red circle that you can control with the directional pad, and last but not least, the phone booth itself.
The upper right number is the number of coins you have left to complete the call.
The numbers in the circles are the numbers that make up the red flashing phone number that you just dialed.
The goal here is to shoot the phone booth to the right until you reach the last digit in the phone number.
There are 2 ways to do this.
The first way is to wait and let the game shoot the booth around each number.
This is guaranteed for the early levels but each number will cost you 2 coins so you'll end up with 0 coins at the end.
The second and preferred method is article source take a shortcut like Rufus suggested.
This is done by prematurely shooting the phone booth out of the number it's currently in.
This is done by pressing A while the phone booth is spinning.
It will fly out in the direction that the yellow part of the booth is facing.
You only have a limited time at each number to do this so do it fast.
As the booth is flying around bouncing off walls, you can use your red circle to try to catch the booth.
Unlike the green circles, the booth will not fly out of the red circle until you press A.
While you're shooting around, you may have noticed some green circles with white skulls inside them.
They will cost you 1 coin and they will ricochet the booth in a random, usually useless, direction.
Try your best to avoid these if possible.
Lastly, in the later levels, you'll encounter pink skulls inside the circles.
I'll explain more about them later.
Anyway, get to the last number.
As you wait for the booth to shoot out, you have 3 choices of where you want to start off in the level.
Since you start off in Medieval World 555-6842you can begin the level near the horse and one of the baits by pressing and then holding DOWN.
You can begin near the canoe and another bait by pressing and then holding UP.
Or you can begin near the jail by doing nothing.
You'll find the four baits the fastest by starting near the canoe so press and hold UP.
You'll now begin in Medieval World.
Medieval World 555-6842 ------------------------- Hold UP to start on the southwest near canoe bait 1 Hold DOWN to start on the southeast near horse bait 3 Default start is on the south middle near the jail Ok, the adventure begins.
You'll be confused at what to do.
The goal is simple: Locate the correct bait of 4 possible baits and then locate the historical dude whose name had the red phone number that you dialed.
Be warned that the baits are HARD TO FIND.
There is no way to know that they are there except to listen to the local townsfolk.
There will be people either standing still, walking around, or walking around with their arms extended out.
The first type are what I call helpful dudes HD.
They will offer you a tip or mouse maze and games cheese you one of the following: pudding, firecrackers, highly dangerous textbooks, cassette tapes, shiny coins, or skeleton keys.
The second type are the moving guys no arms extended whom I call toll dudes TD.
They will charge you 1 coin if you touch them or if they touch you.
They usually aren't too bad but don't touch them if you have no coins or you'll go straight to jail.
The final type are the people who chase after you with their arms extended.
I call these people crazed jailer dudes CJD.
These people will come after you.
Don't touch them at any cost.
I repeat, DO NOT TOUCH THEM.
If you do, you will land in jail.
The best way to avoid CJD is to jump in areas that you land on your butt in or to use one of 4 possible "good stuffs" see items section for more details to avoid them.
At this point, I will assume that you have read the sections on controls, gameplay, and items.
If not, please read them now because I will not spend any more time explaining rules and such in the walkthrough with some exceptions.
Now that you're acquainted with the rules of the game, let's get started.
I will assume that you took the canoe route in the Circuits of Time.
Go south until you reach an intersection that looks like this.
Jump off the path that you are on towards the fence.
You will land on your butt so don't worry if that happens.
Keep jumping until you reach the fence.
You'll find the first bait.
Now go east back to the intersection.
Then go north until you reach a river and a canoe.
Jump on the canoe.
Now navigate the river carefully.
Touch the bubbles in the water to grab highly dangerous textbooks.
There are 2 such bubbles in the river.
If you make to the end without hitting any rocks, you will be rewarded with some coins.
You will pass by a rock to your right.
Then you should see 3 rocks to your left.
Of the 3, only two may be reached by you since the other rock is past the 2 bushes.
Jump on the left rock that is the northmost of the 2 left rocks.
You'll find the second bait.
You're now in the NE corner of the world.
Go west until you reach 3 houses.
Check the rightmost house to see if the historical dude is there.
If not, then check the leftmost house.
In front of the house will be rocks that form a figure 4.
This is four rocks that the clues refer to.
Touch the 2 pebble rock that is between the line of 4 and 5 rocks.
If you continue further west until you reach an intersection and then go south from there, you'll eventually find a corral with firecrackers inside of it.
You'll also find a building with the town crier inside.
It's optional to get it so just skip it.
Instead, go back to the right house to the right of the four rocks.
Go inside and take the other door.
Now you'll be warped near the NW corner of the map.
To the right is the Knight's house.
You can talk with him but go left instead and you'll see 3 fences intersecting.
There is a lone fence in the middle of the intersection.
Jump on it and you'll find the third bait.
Then go south until you find a building to your left.
That is the Lord's castle.
Go into the first door that you see.
A historical dude may be inside.
If they are not, then take the other door to warp close to the SW corner of the world.
There is a corral near you.
Jump in it to grab some pudding.
Then go left until you reach the intersection.
You'll now be in the SW corner of the world.
Go north until you see a tree to your left.
Jump on it and you'll find the fourth and final bait.
Ride it and if you reach the end of the horse track, you'll get some coins.
Keep going north until you get back to the Lord's castle.
Look inside for the historical dude.
If visit web page aren't inside then, go east until you reach the 3 houses near the NE corner.
Search the rightmost house for the historical dude.
If no one is there, then take the door to warp to the NW.
Go west to the intersection.
Then go south until you see a red house to the left it's just south of the next intersection you come across.
If no one is in the house then take the door to warp near Miss Fifi's house.
Go east past the next intersection.
Keep going east until you find a building.
The first door that you see is the Jester's Bar and Grill.
Skip that and go inside the next door on the building's right side.
The historical dude should be inside.
If not, then you can go around and search the 4 different houses where the historical dude is.
Refer to the map for more details.
Give the historical dude the proper bait once you've located them.
Don't give them the wrong bait or you'll land in jail.
Now blast through the Circuits of Time and you're done with Medieval World.
Western World 555-1834 ------------------------ Hold UP to start on the southeast near long horse track Hold DOWN to start on the southwest near short horse track bait 2 Default start is on the south middle near the historical dude house bait 1 Scroll all the way to the right to get the password for the next level.
Then look for the next flashing red phone number.
Then enter the phone number should be 555-1834 to enter the Circuits of Time.
Finish the call by holding DOWN to start in the SW near a horse track.
Hold UP to start on the SE near a longer horse track.
Or do nothing and start at the default position in the south middle.
Don't push anything so we can start in the south middle.
That is the fastest way to get the baits.
To your north is a house with a historical dude but since you don't have any bait, it's pointless to go there.
Instead, go south a few steps and you should see 2 tree stumps and 2 rocks to your left.
Jump on the closest tree stump and you'll find the first bait.
You'll find a house with a Mexican with whom you can inquire info about.
Outside the Mexican's home is a corral with 2 rocks in the center.
Jump on the 2 rocks to find pudding.
Now go west until you reach the next intersection.
You'll be at the SW corner.
Now go north and you'll find a horse.
Ride it to the end of the horse track.
You'll get coins if you make it all the way through.
Otherwise, just walk to the end.
You'll know it's the end because there will be 8 tree stumps forming a blockcade.
There's also a teepee above the blockcade.
Jump on the teepee and you'll find the second bait.
The quickest and easiest way to get there is to let yourself get caught by a CJD.
Get out of jail and then go left.
You will see an alleyway between the jail and the building to its left.
The third bait is located in that alleyway.
If not, then go east until you reach an intersection.
You will soon come across a teepee with 2 rocks and a tree stump above it.
Jump in front of the teepee to find the final bait.
You've probably heard clues to their location.
There are 4 locations where the historical dude may be.
Refer to maps for more details.
Location 1 is the house left of the jail in the NW corner.
Location 2 is south of the Marshal's office near the north middle.
Find it by going to the 2nd house south of the first intersection you come across by going east from the jail.
Location 3 is in the middle of the world.
You can find that place by continuing south from location 2 until you reach an intersection and then going west.
The final location is the house that I mentioned was north of your starting point in the very beginning.
It is located in the south middle, just north of the first bait.
Find the dude and give them the proper bait or you'll go to jail.
Then travel through the Circuits of Time again.
Complete the call and you'll finish Western World.
Colonial World 555-1764 ------------------------- Hold UP to start on the lower southeast near the four rocks bait 3 Hold DOWN to start on the northeast corner Default start is on the upper nouthwest bait 2 Enter the Circuits of Time.
You'll want to hold DOWN to start in the NE corner.
You'll pass a house.
It's one of 4 where the historical dude may be.
Since you have no bait, continue west.
Eventually, you'll reach a double fence.
Jump over it and to the left will be a second double fence.
Go to the north of the double fence and you'll find cassette tapes.
You'll pass Miss Fifi's house.
After passing Miss Fifi's house, start to look at the bottom of the screen for a bush.
It's the first bush at the bottom of the screen to the NW intersection's right.
Jump on it to find the first bait.
Go south and you'll soon see the Tax Collector's house to your left.
Continue south until you reach the next intersection.
Go east and you'll see a fence shortly afterwards.
Jump on it to find the second bait.
Then go south until you reach the next intersection.
You may have noticed a fence on the left side just above the intersection you just arrived at.
Jump on it to find firecrackers.
Now from the intersection that you just arrived at, go east.
You'll pass four rocks.
Find pudding on does prisms and pyramids games your rock between the 2 long columns of rocks.
Continue east until you reach the point just before the next intersection.
Look near the bottom of the screen.
You should see a bush and a rock.
Jump in the space between the two to find the third bait.
You'll pass a house on your left which is Ted's house.
Go south until you reach another intersection.
You'll now be in the SE corner.
Go west and you'll pass a house that may have a historical dude inside.
Continue west to the next intersection.
You will see a fence to your north.
Jump on it to find the last bait.
There are 4 possible locations.
Refer to maps for more details.
Location 1 is above the jail.
It is the brick house that clues refer to.
Location 2 is west of the NE corner.
Location 3 is just north of the SW corner.
Location 4 is west of the SE corner.
Give the person the proper bait once you've found them.
Then complete the call through the Circuits of Time and you're done with Colonial World.
Modern World 555-1927 ----------------------- Hold UP to start near northeast corner bait 1 Hold DOWN to start southeast corner bait 4 Default start is in the middle west bait 2 Finish the call by holding UP to start in the NE corner, DOWN to start in the SE corner, or do nothing to start in the middle west.
The fastest way to get all 4 baits is to start in the NE corner, so hold UP.
Go west and you'll pass by the Gangster's house.
There will be a rock to the left of the next house that you see.
Jump on it to find the first bait.
Get out of jail and go south until you reach an intersection.
Go east and jump on the first fence that you see.
It should be next to a house.
You'll find the second bait.
Then go south until you find the third house.
Go inside to find a historical dude if you have the proper bait.
Take the door to warp to the SW corner.
Go east and you will see a house with a rock in front of the door.
Jump on the rock to find the third bait.
You will be in the SE corner.
Go north and you'll soon see a tree to your left.
Jump on it to find the last bait.
There are 4 locations to search.
The first is in the middle north.
You can find it by going south from the intersection between the NW and NE intersections.
The second is found next to the second bait.
The third one we visited on our way to the third bait.
The last location is the house that you passed by on the way to the last bait.
Give the person the proper bait or you'll go to jail.
Enter the Circuits of Time.
Complete the call and you're done with Modern World.
Medieval World 2 555-7391 --------------------------- Hold UP to start on the southwest near canoe bait 1 Hold DOWN to start on the southeast near horse bait 3 Default start is on the south middle near the jail Ok, you're in for a real treat.
This world is 100% identical to Medieval World 1 so everything is easy to find.
The only difference is that the people sprites have changed.
For example, you'll now see knights in full armor as opposed to ones with the chain coifs equipped.
Even the people like Miss Fifi and the Town Crier have new sprites.
Their messages remain the same.
The only other difference other than visual is the fact that you're probably far in the game by now so the CJD's will be more numerous and faster moving.
Well, let's get started.
I will assume that you took the canoe route in the Circuits of Time.
Go south until you reach an intersection that looks like this.
Jump off the path that you are on towards the fence.
You will land on your butt so don't worry if that happens.
Keep jumping until you reach the fence.
You'll find the first bait.
Now go east back to the intersection.
Then go north until you reach a river and a canoe.
Jump on the canoe.
Now navigate the river carefully.
Touch the bubbles in the water to grab highly dangerous textbooks.
There are 2 such bubbles in the river.
If you make to the end without hitting any rocks, you will be rewarded with some coins.
You will pass by a rock to your right.
Then you should see 3 rocks to your left.
Of the 3, only two may be reached by you since the other rock is past the 2 bushes.
Jump on the left rock that is the northmost of the 2 left rocks.
You'll find the second bait.
You're now in the NE corner of the world.
Go west until you reach 3 houses.



Bill & Ted's Excellent Video Game Adventure - FAQ/Walkthrough - NES - By WLau - GameFAQs Bill and ted video game

Bill & Ted's Excellent Video Game Adventure - FAQ/Walkthrough - NES - By WLau - GameFAQs Bill and ted video game

Play Bill & Ted's Excellent Video Game Adventure (Nintendo NES) online. Bill & Ted's Excellent Video Game Adventure is a Nintendo NES game that you can play online for free on Game-Oldies. Just press the "PLAY NOW" button and follow instructions.
BILL AND TED'S Excellent Video Game Adventure Nintendo Entertainment System,... - $10.00. Bill and Ted's Excellent Video Game Adventure Nintendo Entertainment System,....
Bill and Ted’s Excellent Adventure. I love this movie. Bill and Ted’s Excellent Video Game Adventure. I hate this game! This is an LJN release that I grew up with, and while I do admit a little soft spot for this publisher, Bill and Ted’s Excellent Video Game Adventure made me understand…it made me realize why there’s so much hate.

COMMENTS:


19.01.2019 in 21:07 Bale:

I think, that you are not right. I can prove it.



25.01.2019 in 06:06 Kijora:

Between us speaking, I would try to solve this problem itself.



24.01.2019 in 22:41 Zulkilkis:

You are not right. Let's discuss. Write to me in PM, we will communicate.



19.01.2019 in 01:29 Disar:

I am sorry, that has interfered... At me a similar situation. I invite to discussion. Write here or in PM.



25.01.2019 in 00:48 Yozshujin:

Instead of criticising write the variants.




Total 5 comments.